Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. 4LPPCs, stealth and heat sinks. TLDR: faster lock-on ecm. Stealth armor and OP machine gun lights. 3) Other symbols Target This enemy mech is marked by TAG from a team. why not have all mech do the same damage no matter what they have quiped. These famous pilots would often modify their 'Mechs from. Evvo Jun 12, 2022. Visit [ mechs ] to explore the. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. (don't freak out. So like I just wanna know, will there be any new ECM. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. Now, there is very few rushing and players are playing much more tactically, concealing. . your bap will always disrupt one of the other teams ECM, the closest, how that relates to two people in your team with bap effecting two ecm mechs i've no idea, either both will work on the closest mech, or the second will ignore the closest and effect the next closest enemy mech. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech, Weapon Changes, another 'Mech Quirk pass and adjustments, and more! Next month (December 14th update) we'll have the brand new Quick Play map, based on the Faction Play map Hellbore Springs , which we'll be sharing in more. Theory is really nice on paper. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. The Shadow Hawk gets 2 energy in each arm, 1. Member. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. In most roles the Annihilator will. 15. you can run an lbx 20 and smls on it or do the common mpl hmg build. Guess PGI needed to keep the lights on. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. Any thoughts? Back to top #2 Carrioncrows. No longer grants stealth to nearby friendly mechs. In Battletech a "support mech" is a long-range weapons platform. I grew up on the the table top game and of course loved it. The PPC can be replaced for a Large Pulse. Plus, ECM. makes you appear cold in thermal vision. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. 4. You don't really get much better or effective than that. Add 2 additional Hellspawn 'Mech Variants to your pack for $15. BAP/ASM/ECM/NSS BAP: +15% detection. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. We're getting 2 more ecm mechs. Black Lanner is reasonably fast, MASC, ECM. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. That has missiles and lasers, which might make it better at being an IS ECM mech. Annhilator Mean Baby can do MRM120. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. tons) are still versatile, but generally with bigger and heavier weapon payloads. 67 seconds to kill. This list only includes Mechs available for C-Bills. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. Plus, ECM. Those mechs have less room for actual weaponry, armor and munition. smurfy-net. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. IS: One Wolverine and Zeus Skokomish Hero. To use the Active Probe is simple; simply have it. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. Test it with a pal in training room and you will see. From article: I also asked Inoye of Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which a. The mech must first have ECM to be able to equip Stealth Armor. . They trade speed and maneuverability for firepower and armor. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. Back to top. Otherwise remains the same. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. . (as long as both are in the 200 meter radius) its safer to assume. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. . That being said, the two classes I find the most difficult are lights and assaults. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. Hero Locust and Hero Shadow Hawk on Reddit. Due to the workings of MWO all weapons of the same kind on a mech are synchronized and the moment you combine them into one firing circuite de facto a single weapon system. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. Power creep is rough in a F2P game. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Yeah, gauss weapons or LB-X AC's work best with stealth. Assault 'Mechs tons) are huge. Light mech with excellent high mounted energy hard points. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. Other light mechs are useless against these 2 ecm mechs. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. Second favorite mech is and always will be the timber wolf. Atlas AS7-K3, lots of bonus arm armor + JJ !Ecm, Light Mechs, Horrible Electronic Warfare Sim. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. . Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. Using the Cyclops doesn't make much sense imo, as it already lacks. Urbanmech K9 with 5 MPL. So the goal is to create a counter to light ECM mechs. ecm was a capellan/liao invention insofar as the systems in use at this point. The ability to equip an ECM suite to a Mech will be. there will be a real need for more BAP on mechs. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. Essentially it boosts radar coverage, locking and scan strength. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. Also, don't forget that ECM has drawbacks: Only certain mech variants have even ECM. Quite the support mech but not an agile flanker like the others. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! I vote for it being the third most powerful piece of equipment after ECM and SSRM's on these mechs. Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. The disadvantage would be a greater diversity of mech builds that include ECM. Ecm buble greatly reduce radar range and wont let you relay the info to your team. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. So much more complexity than "meet in the middle and. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. " Simplified, yes, but still a good description. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. Visit [ mechs ] to explore the 'Mech database. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. My current statistically best medium is a 6 MPL Nova. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. The best way to support somebody is to kill the enemy who is shooting at them. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Hmm decisions, decisions. I have seen multiple UAVs getting shut down just because a. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. I voted "No. 5 tons and occupies 2 critical slots. ECM / MRM / Light PPCs for middle range combat. 977 posts Location Florida; Posted 13 April 2013 - 01:23 PM. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. The Clans have ripped a page from the. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. NARC and PPC hits disable stealth armour. Based on the feedback,. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. Clan Probe has an identical range. MechWarrior Online. All depends on how PGI will deal with MASC. de] with Medpulse. When the lights get thick you can mount the is streak missiles since they lock on and track. 1ncehost • 2 yr. The game's balance aims towards that all mechs can have the same impact on a match. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. Edited by Asmosis, 04 December 2012 - 06:17 AM. Enemy ECM should be a large red hued circle on your radar. Light probe or targeting computer if you need faster locks. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Urbanmech K9 with 5 MPL. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. Along with the Battlemaster, which also mounted Command Consoles in. What is an efficien. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. Even for those who have play. PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. 1) Add only one of the following quirks into CT of the mech:-2. Member. Mobile role: Piranha and Mist Lynx are kinda "glass cannons". If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. Both of those increase sensor range by 25%, and target information gathering speed by 25%. Ecm mechs can't get a decent weapon loadout. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. Tanky? The Quickdraw hero mech is a godtier mrmboat. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Justa, You are probably right. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. Its a very solid mech that can put out good numbers and is going to be generally useful. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. . CarloArmato Professional Potato Carrier. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. A uav or two will counter ecm lights easily enough even without any points into aux tree. None of the mechs have jump jets. Edited by. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. ECM, or Electronic CounterMeasures works to impair enemy sensors by. The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Preferably one that I can make look like a bigger version of the mech above. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. Flea 20 is an perfect light to get used to with ecm. Active Probes can not counter your ECM while stealth is active. I respectfully disagree on putting new players in a forgiving Mech, e. Posted 07 November 2015 - 06:40 AM. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 2. These two mechs are ultimate stealth squirrels. two emptied . Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. CarloArmato, Jul 27, 2021. Third, ECM should only protect you. BAP is a must have if you want to run a streak boat. LCT-1E 20 tons - 6SL. Bushwhacker X1, three torso mounts, and a narrow front profile. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. tons) are still versatile, but generally with bigger and heavier weapon payloads. These light mechs are far too powerfull compared to other light mechs. Visit [ mechs ] to explore the 'Mech database. The LCT-PB "Pirate's Bane" is a Hero Mech. Not sure what to go for in the ECM mech line up. Split Ecm Mechs Evenly Between Teams. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. I prefer mine to have 140+ speeds and jets and ECM, though none of these are really hard necessities depending on play style. The most traditional sniper mech in MWO is a dual Gauss Jagermech. DFA - Death From Above; A form of attack whereby one 'Mech uses. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. No. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. What you SHOULD do to ECM, is make it delay the appearance of the dorito. They help and as long as there isn't a lot of enemy ECM are pretty effective. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. King Crab KGC-000. No ECM. ECM only (no skills) on your mech: Enemy range for you is reduced. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. With good speed and a good blend of missiles and energy weapons, it has proven itself over most other heavy BattleMechs. At least to me. If PPC's jam out ECM, PPC's also jam out Beagle. None of the mechs have jump jets. . Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. ECM Disrupt stops enemy mechs from getting the little red dorito over you. It's the fastest clan light with all the xl options. MWO / FORUMS / SUPPORT. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. Maybe not the best mech to start with clan mechs. Wolfhound Grinner for the MPL + ECM experience. 4) Bushwacker-P2. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. 52%] - View) Percentage of vote: 80. both with more armament than any other mech with ECM other than an Atlas DDC. It also will cancel one enemy mech ECM within 120m. The line gets stretched from other mechs getting ahead of them selves. I think the 1b would have been a better choice. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. Edited by El Bandito, 17 September 2014 - 08:45 PM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. The speed of lrms are already crap. I have had a lot of trouble getting my Archer-5W to work. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. No longer grants stealth to nearby. Now, everything else is pretty much free game. is superfluous. Mechs that do ballistics well. tons) are very versatile, the workhorses of most armies. The best support mech in MWO is the one that you can rely on to support you. Especially in the larger CW maps. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). I have had a lot of trouble getting my Archer-5W to work. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). My top choices are:. A scouting mech is generally one with some decent speed and maneuverability. Otherwise remains the same. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. Also, very few people really know or bother with switching ECM to counter anyway :D. Heavy mechs travelling sub 80 kph for their ST. Here's my situation. Its a fun build. 14%]). 55 tonner that can mount 2 MRM30s with jumps and ECM. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. All the trial mechs don't really fit in with game play at the high ELO. It will be hot with 2x ERPPC. 3) Other symbols Target This enemy mech is marked by TAG from a team member. Along with the Battlemaster, which also mounted Command Consoles in the lore. scr is capable of that. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. Jump jets (JJ) are classified as Equipment in MWO. Adv. At least to me. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. F***ing Ecm. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. pak cache files (optional) some documents on MWO in the document directory. Finally, there's a sort of "catch-all" term, "Line 'Mech". No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. I don't know if there is a "best" Mech for ECM, but there are decent choices. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. . after wave three lets not have more ecm mechs. Rage; 2,949. Medium Mechs. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Bap has about 150m depending on the mech's. . It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. 0:00 / 1:13:33. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. Cheap? The Griffin 2N is a banger. To be honest, I. You need to get a counter-ECM on the target. If team A's scout gets close in to Team B's units. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. clicking armor arrows now selects the text input to better indicate that armor can be typed in. Member. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. It will be hot with 2x ERPPC. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. You could also run 2 HLLs and 4 ERMeds on a nova. 14 August 2013 - 06:47 PM. Of the ones you listed fury is pretty good. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). The heat build-up from firing until full jam bar is about 80%. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. . Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. LCT-3M 20tons - 5ML. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. Similar damage, no ghost heat, and capable of firing around obstacles, with either side.